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Kindergarten Science Washington standards Standards

56 standards - Washington Washington standards

These are the official Kindergarten Science Washington Washington standards — the exact codes and student expectations kindergarten teachers are required to teach and Washington state test assesses. Browse every standard below, then generate a print-ready, Washington standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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Algorithms and Programming

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1A-A-3-5

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

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1A-A-3-6

Categorize a group of items based on the attributes or actions of each item, with or without a computing device.

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1A-A-3-7

Construct and execute algorithms (sets of step-by-step instructions) that include sequencing and simple loops to accomplish a task, both independently and collaboratively, with or without a computing device.

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1A-A-4-4

Use numbers or other symbols to represent data (e.g., thumbs up/down for yes/no, color by number, arrows for direction, encoding/decoding a word using numbers or pictographs).

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1A-A-5-2

Construct programs, to accomplish a task or as a means of creative expression, which include sequencing, events, and simple loops, using a block-based visual programming language, both independently and collaboratively (e.g., pair programming).

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1A-A-5-3

Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).

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1A-A-6-8

Analyze and debug (fix) an algorithm that includes sequencing and simple loops, with or without a computing device.

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1A-A-7-1

Give credit when using code, music, or pictures (for example) that were created by others.

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1A-C-6-11

Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program not working as expected, no sound, device won't turn on).

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1A-C-7-10

Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).

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1A-C-7-9

Identify and use software that controls computational devices (e.g., use an app to draw on the screen, use software to write a story or control robots).

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1A-D-4-13

Use a computing device to store, search, retrieve, modify, and delete information and define the information stored as data.

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1A-D-4-14

Create a model of an object or process in order to identify patterns and essential elements (e.g., water cycle, butterfly life cycle, seasonal weather patterns).

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1A-D-7-12

Collect data over time and organize it in a chart or graph in order to make a prediction.

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1A-I-7-15

Compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

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1A-N-2-16

Use computers or other computing devices to connect with people using a network (e.g., the Internet) to communicate, access, and share information as a class.

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1A-N-7-17

Use passwords to protect private information and discuss the effects of password misuse

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Environmental and Sustainability Education

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How do we engineer solutions to a problem?

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K–2 Engineering, Technology, and Applications of Science

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How can humans help the Earth?

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What patterns can we see in our weather and how can we use those patterns to be safe?

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Earth and Space Sciences

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What do plants and animals need to survive and how do they get it?

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Life Science

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How does sunlight affect the temperature of things on the Earth? How can we change that?

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What happens if you push or pull an object in different ways?

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Physical Science

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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K-ESS2-1

Use and share observations of local weather conditions to describe patterns over time. [Climate]

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K-ESS3-1

Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live. [Climate] [ESE]

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K-ESS3-2

Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather. [Climate] [Engineering]

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K-ESS3-3

Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment. [Climate] [Engineering] [ESE]

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K-LS1-1

Use observations to describe patterns of what plants and animals (including humans) need to survive. [ESE]

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K-LS1-2

Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs. [ESE]

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K-PS2-1

Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.

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K-PS2-2

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull. [Engineering]

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K-PS3-1

Make observations to determine the effect of sunlight on Earth’s surface.

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K-PS3-2

Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area. [Climate] [Engineering] [ESE]

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K.ESE.1-1

Design an investigation to explore phenomena related to the roles of money, society, environmental problems, and sustainability solutions in local and tribal communities.

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K.ESE.1-2

Analyze and evaluate data gathered on school grounds to explain local scientific phenomena resulting from the influence that natural settings and human-built structures have on each other.

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K.ESE.1-3

Engage in place-based learning to communicate about and act on personal and collective solutions for sustainable communities, with a focus on tribal sovereignty.

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WA K.ESS2

Use evidence and data to show and explain patterns in local weather and how humans use those patterns to plan ahead and design for safety.

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WA K.ESS3

Develop and share ideas about how humans can help and protect the environment where they live.

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WA K.ETS1

Use modeling, investigation, and data to design, test, and improve solutions to simple problems that can be solved through engineering.

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WA K.LS1

Use evidence and modeling to show and explain what living things need to survive and how they get it from the places they live.

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WA.K.ESE.1

Through project-based learning, develop an investigation related to the interconnected spheres of nature, society, and the economy in partnership with local communities, including tribes, then communicate about and act upon solutions for local environmental problems.

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WA.K.PS2

Use evidence, data, and investigation to show and compare how pushes and pulls affect the motion of objects; apply learned understandings to design and test ways to intentionally control the motion of objects.

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WA.K.PS3

Use evidence and investigation to show how sunlight affects temperature of surfaces; use learned understandings to design and build a structure that can decrease the temperature of a surface heated by the sun.

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