High School Technology Applications Washington Standards

35 standards - Washington standards

These are the official High School Technology Applications Washington standards — the exact codes and student expectations high school teachers are required to teach and Washington state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Grades 9-12

1

Empowered Learner - Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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1.a.

Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and relfect on the learning process itself to improve learning outcomes.

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1.b.

Students builed networks and customize their learning environments in ways that support the learning process.

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1.c.

Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

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1.d.

Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

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2

Digital Citizen - Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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2.a.

Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

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2.b.

Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

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2.c.

Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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2.d.

Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online

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3

Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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3.a.

Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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3.b.

Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.

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3.c.

Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

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3.d.

Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

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4

Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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4.a.

Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

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4.b.

Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

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4.c.

Students develop, test and refine prototypes as part of a cyclical design process.

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4.d.

Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

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5

Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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5.a.

Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

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5.b.

Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

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5.c.

Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

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5.d.

Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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6

Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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6.a.

Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

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6.b.

Students create original works or responsibly repurpose or remix digital resources into new creations.

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6.c.

Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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6.d.

Students publish or present content that customizes the message and medium for their intended audiences.

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7

Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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7.a.

Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

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7.b.

Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

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7.c.

Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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7.d.

Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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