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Grade 3 Science Washington standards Standards

67 standards - Washington Washington standards

These are the official Grade 3 Science Washington Washington standards — the exact codes and student expectations grade 3 teachers are required to teach and Washington state test assesses. Browse every standard below, then generate a print-ready, Washington standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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Algorithms and Programming

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1B-A-2-1

Apply collaboration strategies to support problem solving within the design cycle of a program.

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1B-A-3-6

Decompose (break down) a larger problem into smaller sub-problems, independently or in a collaborative group.

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1B-A-3-7

Construct and execute an algorithm (set of step-by-step instructions) that includes sequencing, loops, and conditionals to accomplish a task, both independently and collaboratively, with or without a computing device.

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1B-A-5-3

Create a plan as part of the iterative design process, both independently and with diverse collaborative teams (e.g., storyboard, flowchart, pseudo-code, story map).

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1B-A-5-4

Construct programs, in order to solve a problem or for creative expression, that include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).

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1B-A-5-5

Use mathematical operations to change a value stored in a variable.

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1B-A-6-8

Analyze and debug (fix) an algorithm that includes sequencing, events, loops, conditionals, parallelism, and variables.

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1B-A-7-2

Use proper citations and document when ideas are borrowed and changed for their own use (e.g., using pictures created by others, using music created by others, remixing programming projects).

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1B-C-6-11

Identify, using accurate terminology, simple hardware and software problems that may occur during use, and apply strategies for solving problems (e.g., reboot device, check for power, check network availability, close and reopen app).

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1B-C-7-10

Use appropriate terminology in naming internal and external components of computing devices and describing their relationships, capabilities, and limitations.

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1B-C-7-9

Model how a computer system works. [Clarification: Only includes basic elements of a computer system, such as input, output, processor, sensors, and storage.]

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1B-D-4-14

Use numeric values to represent non-numeric ideas in the computer (binary, ASCII, pixel attributes such as RGB).

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1B-D-5-12

Create a computational artifact to model the attributes and behaviors associated with a concept (e.g., solar system, life cycle of a plant).

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1B-D-5-13

Answer a question by using a computer to (e.g., sort, total and/or average, chart, graph) and analyze data that has been collected by the class or student.

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1B-I-1-17

Seek out and compare diverse perspectives, synchronously or asynchronously, to improve a project.

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1B-I-1-18

Brainstorm ways in which computing devices could be made more accessible to all users.

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1B-I-1-19

Explain problems that relate to using computing devices and networks (e.g., logging out to deter others from using your account, cyberbullying, privacy of personal information, and ownership).

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1B-I-7-15

Evaluate and describe the positive and negative impacts of the pervasiveness of computers and computing in daily life (e.g., downloading videos and audio files, electronic appliances, wireless Internet, mobile computing devices, GPS systems, wearable computing).

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1B-I-7-16

Generate examples of how computing can affect society, and also how societal values can shape computing choices.

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1B-N-4-21

Model how a device on a network sends a message from one device (sender) to another (receiver) while following specific rules.

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1B-N-7-20

Create examples of strong passwords, explain why strong passwords should be used, and demonstrate proper use and protection of personal passwords.

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How do we work together to ensure a healthy environment and sustainable economy for future generations?

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Environmental and Sustainability Education

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How do we engineer solutions to a problem?

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K–2 Engineering, Technology, and Applications of Science

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What is weather and climate like in different places and how does it affect living things?

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Earth and Space Sciences

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How are characteristics, behaviors, and needs of living things related to their environments where they live?

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What makes living things look the way they do? How does appearance affect survival and reproduction?

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How do living things grow and develop over their lifetime?

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Life Science

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How do objects move and interact with other objects?

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Physical Science

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3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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3-ESS2-1

Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season. [Climate] [ESE]

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3-ESS2-2

Obtain and combine information to describe climates in different regions of the world. [Climate]

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3-ESS3-1

Make a claim about the merit of a design solution that reduces the impacts of a weather-related hazard. [Climate] [Engineering] [ESE]

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3-LS1-1

Develop models to describe that organisms have unique and diverse life cycles, but all have in common birth, growth, reproduction, and death.

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3-LS2-1

Construct an argument that some animals form groups that help members survive.

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3-LS3-1

Analyze and interpret data to provide evidence that plants and animals have traits inherited from parents and that variation of these traits exists in a group of similar organisms.

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3-LS3-2

Use evidence to support the explanation that traits can be influenced by the environment. [ESE]

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3-LS4-1

Analyze and interpret data from fossils to provide evidence of the organisms and the environments in which they lived long ago.

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3-LS4-2

Use evidence to construct an explanation for how the variations in characteristics among individuals of the same species may provide advantages in surviving, finding mates, and reproducing.

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3-LS4-3

Construct an argument with evidence that in a particular habitat some organisms can survive well, some survive less well, and some cannot survive at all. [Climate] [ESE]

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3-LS4-4

Make a claim about the merit of a solution to a problem caused when the environment changes and the types of plants and animals that live there may change. [Engineering] [ESE]

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3-PS2-1

Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

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3-PS2-2

Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.

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3-PS2-3

Ask questions to determine cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

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3-PS2-4

Define a simple design problem that can be solved by applying scientific ideas about magnets. [Engineering]

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3.ESE.1-1

Cite multiple sources and perspectives in an analysis of and presentation about environmental sustainability in the community, considering values at the individual, community, and tribal level.

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3.ESE.1-1

Through project-based learning, synthesize information from multiple sources about local ecological, social, and economic systems, collaborating with partners and tribes in ways that foster solutions to local environmental problems.

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3.ESE.1-2

Design an investigation on school grounds to gather, analyze, and present data about how the built environment of the school improves or reduces environmental quality (e.g. impacts on/benefits to water quality, air quality, biodiversity, waste).

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3.ESE.1-3

Gather, analyze, and evaluate information, building the knowledge, attitudes, and understanding needed to demonstrate personal and civic responsibility for improved environmental sustainability at the local level.

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WA 3.ESS2

Use research, data, and modeling to show and explain patterns in weather and climate.

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WA 3.ESS3

Use engineering thinking to compare and analyze solutions to weather related problems.

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WA 3.ETS1

Use modeling, investigation, and data to design, test, and improve solutions to problems that can be solved through engineering; include criteria, constraints, and elements of fair tests.

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WA 3.LS1

Use modeling to show, compare, and contrast life cycle patterns.

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WA 3.LS3

Use evidence and data to show and explain inherited and acquired traits; apply understanding of traits to explain how variations can affect survival and reproduction.

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WA 3.LS4

Use evidence, data, and modeling to show and explain how characteristics and behaviors of living things are related to how well they can survive in their environment; use learned understandings to analyze solutions to problems caused by environmental changes.

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WA 3.PS2

Use evidence and data to investigate and measure an object’s motion and how forces affect the motion of objects; use acquired understandings to show how magnetic forces can be used in engineering solutions.

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