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Grade 2 Science Washington standards Standards

57 standards - Washington Washington standards

These are the official Grade 2 Science Washington Washington standards — the exact codes and student expectations grade 2 teachers are required to teach and Washington state test assesses. Browse every standard below, then generate a print-ready, Washington standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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Algorithms and Programming

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1A-A-3-5

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

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1A-A-3-6

Categorize a group of items based on the attributes or actions of each item, with or without a computing device.

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1A-A-3-7

Construct and execute algorithms (sets of step-by-step instructions) that include sequencing and simple loops to accomplish a task, both independently and collaboratively, with or without a computing device.

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1A-A-4-4

Use numbers or other symbols to represent data (e.g., thumbs up/down for yes/no, color by number, arrows for direction, encoding/decoding a word using numbers or pictographs).

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1A-A-5-2

Construct programs, to accomplish a task or as a means of creative expression, which include sequencing, events, and simple loops, using a block-based visual programming language, both independently and collaboratively (e.g., pair programming).

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1A-A-5-3

Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).

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1A-A-6-8

Analyze and debug (fix) an algorithm that includes sequencing and simple loops, with or without a computing device.

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1A-A-7-1

Give credit when using code, music, or pictures (for example) that were created by others.

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1A-C-6-11

Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program not working as expected, no sound, device won't turn on).

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1A-C-7-10

Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).

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1A-C-7-9

Identify and use software that controls computational devices (e.g., use an app to draw on the screen, use software to write a story or control robots).

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1A-D-4-13

Use a computing device to store, search, retrieve, modify, and delete information and define the information stored as data.

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1A-D-4-14

Create a model of an object or process in order to identify patterns and essential elements (e.g., water cycle, butterfly life cycle, seasonal weather patterns).

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1A-D-7-12

Collect data over time and organize it in a chart or graph in order to make a prediction.

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1A-I-7-15

Compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

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1A-N-2-16

Use computers or other computing devices to connect with people using a network (e.g., the Internet) to communicate, access, and share information as a class.

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1A-N-7-17

Use passwords to protect private information and discuss the effects of password misuse

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How do we work together to ensure a healthy environment and sustainable economy for future generations?

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Environmental and Sustainability Education

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How do we engineer solutions to a problem?

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K–2 Engineering, Technology, and Applications of Science

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What do Earth’s features look like and how do they change?

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Earth and Space Sciences

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How many different plants and animals can live in a habitat?

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How do plants get what they need to grow and reproduce?

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Life Science

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How do we know which materials are right for the job?

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Physical Science

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1-ESS1-1

Use information from several sources to provide evidence that Earth events can occur quickly or slowly. [Climate]

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1-LS1-1

Plan and conduct an investigation to determine if plants need sunlight and water to grow. [ESE]

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1-LS1-2

Develop a simple model that mimics the function of an animal in dispersing seeds or pollinating plants. [Engineering]

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2-ESS2-1

Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land. [Engineering] [ESE]

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2-ESS2-2

Develop a model to represent the shapes and kinds of land and bodies of water in an area. [ESE]

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2-ESS2-3

Obtain information to identify where water is found on Earth and understand that it can be solid or liquid. [ESE]

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2-LS4-1

Make observations of plants and animals to compare the diversity of life in different habitats. [ESE]

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2-PS1-1

Plan and conduct an investigation to describe and classify different kinds of materials by their observable properties.

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2-PS1-2

Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose. [Engineering] [ESE]

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2-PS1-3

Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

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2-PS1-4

Construct an argument with evidence that some changes caused by heating or cooling can be reversed and some cannot.

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2.ESE.1-1

Research multiple perspectives to understand and communicate ideas about how money, society, and the environment are connected to environmental problems and solutions found in class, at school, at home, and in local tribal communities.

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2.ESE.1-2

Use the school grounds and campus to identify connections between the natural world and human-made structures, then gather, analyze, and draw conclusions from data gathered during field-based learning.

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2.ESE.1-3

Apply knowledge and skills to select a cost-effective approach to solve an environmental problem among many alternative solutions, then take individual or collective action to authentically communicate about or implement their solution.

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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WA 2.ESS1

Use research, evidence, and data to show and explain quick and slow changes in the Earth’s appearance.

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WA 2.ESS2

Use research, maps, and modeling to understand and represent land and water on Earth; use engineering thinking to analyze and compare solutions to erosion changing the land’s appearance.

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WA 2.ETS1

Use modeling, investigation, and data to design, test, and improve solutions to simple problems that can be solved through engineering.

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WA 2.LS2

Use evidence, investigation, and modeling to show and explain how matter, energy, and sometimes animals are needed for plants to grow and reproduce.

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WA 2.LS4

Use evidence and data to identify and compare the variety of living things in different habitats.

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WA 2.PS1

Use evidence, data, and investigation to describe matter and its properties; apply learned understandings about properties to identify and explain materials suitable for a given purpose.

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WA.2.ESE.1

Through project-based learning, synthesize information from multiple sources about local ecological, social, and economic systems to communicate and act upon solutions for environmental problems in the community with partners, including tribes.

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