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Grade 1 Science Washington standards Standards

53 standards - Washington Washington standards

These are the official Grade 1 Science Washington Washington standards — the exact codes and student expectations grade 1 teachers are required to teach and Washington state test assesses. Browse every standard below, then generate a print-ready, Washington standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Environmental and Sustainability Education

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How do we engineer solutions to a problem?

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K–2 Engineering, Technology, and Applications of Science

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How do the sun, moon, and stars cause patterns in what we see on Earth?

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Earth and Space Sciences

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How are living things similar and different from their parents?

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How do the structures and behaviors of living things help them survive?

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Life Science

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What can light and sound do?

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Physical Science

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1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year.

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1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. [Engineering] [ESE]

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1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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1-LS3-1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1-PS2-2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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1-PS2-3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS2-4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance. [Engineering]

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1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1.ESE.1-1

Design an investigation to explore how money, society, and the environment are connected to environmental problems and sustainability solutions in local and tribal communities.

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1.ESE.1-2

Explore school grounds to engage in inquiry and explain scientific phenomena related to how natural settings and human-built structures influence each other.

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1.ESE.1-3

Apply the knowledge and skills necessary to communicate about and act on personal and collective solutions for sustainable communities.

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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WA 1.ESS1

Use evidence, data, and observation to notice and describe patterns in daylight and in the movement of the sun, moon, and stars.

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WA 1.ETS1

Use modeling, investigation, and data to design, test, and improve solutions to simple problems that can be solved through engineering.

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WA 1.LS1

Use research and investigation to show and explain how plants and animals use parts and behaviors to survive: use learned understandings to engineer a solution to a human problem.

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WA 1.LS3

Use observational evidence to show and explain similarities and differences between plant and animal parents and their offspring.

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WA.1.ESE.1

Apply project-based learning to communicate about and act upon solutions for environmental problems in partnership with local communities, including tribes.

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WA.1.PS2

Use evidence, data, and investigation to show and explain how light and sound behave; use learned understandings to design a solution to a communication problem.

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Networks and the Internet

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Impacts of Computing

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Data and Analysis

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Computing Systems

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Algorithms and Programming

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1A-A-3-5

Decompose (break down) a larger problem into smaller sub-problems with teacher guidance or independently.

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1A-A-3-6

Categorize a group of items based on the attributes or actions of each item, with or without a computing device.

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1A-A-3-7

Construct and execute algorithms (sets of step-by-step instructions) that include sequencing and simple loops to accomplish a task, both independently and collaboratively, with or without a computing device.

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1A-A-4-4

Use numbers or other symbols to represent data (e.g., thumbs up/down for yes/no, color by number, arrows for direction, encoding/decoding a word using numbers or pictographs).

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1A-A-5-2

Construct programs, to accomplish a task or as a means of creative expression, which include sequencing, events, and simple loops, using a block-based visual programming language, both independently and collaboratively (e.g., pair programming).

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1A-A-5-3

Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by-step) manner (e.g., story map, storyboard, sequential graphic organizer).

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1A-A-6-8

Analyze and debug (fix) an algorithm that includes sequencing and simple loops, with or without a computing device.

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1A-A-7-1

Give credit when using code, music, or pictures (for example) that were created by others.

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1A-C-6-11

Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program not working as expected, no sound, device won't turn on).

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1A-C-7-10

Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).

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1A-C-7-9

Identify and use software that controls computational devices (e.g., use an app to draw on the screen, use software to write a story or control robots).

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1A-D-4-13

Use a computing device to store, search, retrieve, modify, and delete information and define the information stored as data.

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1A-D-4-14

Create a model of an object or process in order to identify patterns and essential elements (e.g., water cycle, butterfly life cycle, seasonal weather patterns).

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1A-D-7-12

Collect data over time and organize it in a chart or graph in order to make a prediction.

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1A-I-7-15

Compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

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1A-N-2-16

Use computers or other computing devices to connect with people using a network (e.g., the Internet) to communicate, access, and share information as a class.

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1A-N-7-17

Use passwords to protect private information and discuss the effects of password misuse

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